Kingdom Come: Deliverance 2 – In Vino Veritas Walkthrough

Introduction

“In Vino Veritas” is a side quest in Kingdom Come: Deliverance 2 that involves drinking, mischief, and uncovering secrets. The title, meaning “In Wine, There is Truth,” hints at the role alcohol plays in loosening tongues. This quest leads protagonist Henry into a night of revelry, followed by consequences the next morning.

How to Start the Quest

To begin In Vino Veritas, Henry must:

  1. Speak with Father Godwin – Located in the local tavern or the church.
  2. Gain his Trust – Either through previous quests or persuasion skills.
  3. Agree to Join Him for Drinks – This kicks off the quest and sets events in motion.

Drinking with Father Godwin

Once Henry agrees, the two will head to the tavern for drinks. You’ll encounter a drinking minigame where you must keep up with Godwin’s pace. Choices here impact how much Henry remembers the next day.

Possible Outcomes

  • Drink Moderately – Henry retains some memory of the night’s events.
  • Drink Excessively – Henry blacks out, leading to a rough morning and missing details.
  • Refuse to Drink – The quest takes a different path, as Godwin becomes less cooperative.

Morning After: Piecing Together the Night

After waking up, Henry must:

  1. Ask Townsfolk About Last Night – NPCs provide clues to Henry’s drunken antics.
  2. Search for Lost Items – Items like notes, keys, or weapons may have gone missing.
  3. Return to Father Godwin – He will confirm (or laugh about) the previous night’s events.

Consequences and Rewards

The quest can lead to:

  • A Hangover Debuff – Reducing stamina and combat ability.
  • New Clues for Main Story Progression – If Henry loosened the right tongues.
  • Reputation Changes – Depending on how disruptive the night was.
  • Special Items or Equipment – Hidden rewards may be discovered.

Conclusion

“In Vino Veritas” is a fun and unpredictable quest in Kingdom Come: Deliverance 2. It adds humor and character depth while providing opportunities for role-playing, exploration, and consequences. Whether Henry handles his drink wisely or wakes up in an unexpected situation, the quest is a memorable experience in the game’s immersive medieval world.